Friday, December 28, 2012

Done with the modeling on the kitchen, now on to texturing and lighting. Faster than a speeding processor I will finish this!

Thursday, December 27, 2012

This is the kitchen in Gabes house,I modeled every detail in Cinema 4D R13 and rendered it with Ambient Occlusion. This is a WIP, hope to be finished with this by the end of the year so that I can start on the rest of the house that will be in the shots.

Sunday, December 9, 2012

(Just a personal project..Love Star Wars Angry Birds! This is the AT-piggie Walker I modeled in Cinema 4D R13/ WIP)
Hello everyone :) I just wanted to post an update...I have hit a creative road block considering the design of the overall style of the film. I have in mind what the mood is and now just trying to flesh out some designs for the buildings and everyday objects that will be present in the environment. I can tell you that producing a CG feature is not easy as I first thought, and that is even after obtaining three degrees in Animation & visual effects. I think the process is a little frustrating because I have only two people working on this project, including myself and my writer. I did have a larger group, but they had to bail to go back to school, very understandable. But without a larger group of people that could handle the many hats in this project, its all up to me. So, onward I go until it is done.

Wednesday, December 5, 2012

So this is Samantha other wise affectionately known as Sam. She has a shy personality that diminishes over time while on the adventure with Gabe. This is a final concept of her character design. All characters will be modeled in 3D with Cinema 4D R13.

Monday, December 3, 2012

So I have been working frantically with fun on the base story for Bioconvergence. I tackled this first character concept for the story. He is the main character, his name is Gabriel but everyone calls him Gabe for short. He is 15 years old and going on 20. This week I will be "fleshing" out the designs for his mom, dad, his friend Sam (Samantha) and some military key personnel. So onwards and upwards as they say...

Tuesday, November 27, 2012

Here is another shot of the Caldera with Orson City (the name we bestowed upon the main focus of our story). This one was done under an hour, just a quick concept.
I fleshed out this iteration of the city from the viewpoint of the main power generator island that is in the middle of the culdera. It took a little over an hour, moving on to other shots. Cannot wait to get them all together in an art book, all polished. Yup, that will be cool.

Monday, November 26, 2012

This is a house and apartment complex created in Photoshop as preliminary ideas to the style and look development for the city. We are still refining through various re-iterations of this concept. We are looking for a modern original steam-punk look without overdoing the Victorian aspect of it. Does that make sense?
Again, this was another concept piece for the "human" form of a Slith Creeper. It was originally created on the I-pad through Art Studio (first image) and then finished in Photoshop (second image).
This was the final design for the "human" Slith Creeper. It is going to look good modeled in 3D. We are toying with the idea of a 2D & 3D hybrid anime short. It will have 3D environments, 2D toon shaders and 3D matte paintings for the BG and environments. We like the look of the Borderlands game where they created textures that looked like concept art, but mapped onto 3D meshes. Any comments or ideas are more than welcomed, even draw us a picture that we can stick up here on our blog!
This is a preliminary concept for the "Slith Creeper". It is a character that has been formed from alien nanites. A meteor has crashed upon the city and with it comes a deadly nanites that kill living organic matter and transforms them by becoming a host. We refer it to "advanced Space Zombies". When the nanites infect a living host, it transforms them into a technological ravaging creature capable of forming advanced weapons that are derived from the host stored memories.
Welcome to our studio blog! Our first production is a short CG film title "Bioconvergence". We started this project in May of 2012 as a launching point for our studio. We are in the process of building production assets and a demo "trailer" to secure funding for the main production. There has been many iterations on style and story direction. So we are going to post updates and production progress so that anyone interested in the process of creating a short or feature film can see what is required.