Tuesday, November 27, 2012
Monday, November 26, 2012
This is a house and apartment complex created in Photoshop as preliminary ideas to the style and look development for the city. We are still refining through various re-iterations of this concept. We are looking for a modern original steam-punk look without overdoing the Victorian aspect of it. Does that make sense?
This was the final design for the "human" Slith Creeper. It is going to look good modeled in 3D. We are toying with the idea of a 2D & 3D hybrid anime short. It will have 3D environments, 2D toon shaders and 3D matte paintings for the BG and environments. We like the look of the Borderlands game where they created textures that looked like concept art, but mapped onto 3D meshes. Any comments or ideas are more than welcomed, even draw us a picture that we can stick up here on our blog!
This is a preliminary concept for the "Slith Creeper". It is a character that has been formed from alien nanites. A meteor has crashed upon the city and with it comes a deadly nanites that kill living organic matter and transforms them by becoming a host. We refer it to "advanced Space Zombies". When the nanites infect a living host, it transforms them into a technological ravaging creature capable of forming advanced weapons that are derived from the host stored memories.
Welcome to our studio blog!
Our first production is a short CG film title "Bioconvergence". We started this project in May of 2012 as a launching point for our studio. We are in the process of building production assets and a demo "trailer" to secure funding for the main production. There has been many iterations on style and story direction.
So we are going to post updates and production progress so that anyone interested in the process of creating a short or feature film can see what is required.
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